Improving obstacle awareness to enhance interaction in virtual reality I Valentini, G Ballestin, C Bassano, F Solari, M Chessa 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 44-52, 2020 | 19 | 2020 |
Perception and action in peripersonal space: A comparison between video and optical see-through augmented reality devices G Ballestin, F Solari, M Chessa 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2018 | 17 | 2018 |
A VR game-based system for multimodal emotion data collection C Bassano, G Ballestin, E Ceccaldi, FI Larradet, M Mancini, E Volta, ... Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019 | 16 | 2019 |
A registration framework for the comparison of video and optical see-through devices in interactive augmented reality G Ballestin, M Chessa, F Solari IEEE Access 9, 64828-64843, 2021 | 13 | 2021 |
Experimental Validation of Photogrammetry based 3D Reconstruction Software R Hussain, M Pizzo, G Ballestin, M Chessa, F Solari 2022 IEEE 5th International Conference on Image Processing Applications and …, 2022 | 3 | 2022 |
Assessment of optical see-through head mounted display calibration for interactive augmented reality G Ballestin, M Chessa, F Solari Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2019 | 3 | 2019 |
A virtual reality game design for collaborative team-building: a proof of concept G Ballestin, C Bassano, F Solari, M Chessa Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation …, 2020 | 2 | 2020 |
Indoor robot navigation and mapping using sensory fusion G Ballestin, T Zielinska Mechanism and Machine Science: Select Proceedings of Asian MMS 2018, 279-292, 2021 | 1 | 2021 |
Sense of Presence, Realism, and Simulation Sickness in Operational Tasks: A Comparative Analysis of Virtual and Mixed Reality G Ballestin, H Diepeveen | | |