An adaptive parameterization for efficient material acquisition and rendering J Dupuy, W Jakob ACM Transactions on graphics (TOG) 37 (6), 1-14, 2018 | 120 | 2018 |
Real-time polygonal-light shading with linearly transformed cosines E Heitz, J Dupuy, S Hill, D Neubelt ACM Transactions on Graphics (TOG) 35 (4), 1-8, 2016 | 116 | 2016 |
Linear efficient antialiased displacement and reflectance mapping J Dupuy, E Heitz, JC Iehl, P Poulin, F Neyret, V Ostromoukhov ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013 | 113 | 2013 |
The SGGX microflake distribution E Heitz, J Dupuy, C Crassin, C Dachsbacher ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015 | 109 | 2015 |
Physically based shading in theory and practice S Hill, S McAuley, L Belcour, W Earl, N Harrysson, S Hillaire, N Hoffman, ... ACM SIGGRAPH 2020 Courses, 1-12, 2020 | 57 | 2020 |
Extracting microfacet‐based brdf parameters from arbitrary materials with power iterations J Dupuy, E Heitz, JC Iehl, P Poulin, V Ostromoukhov Computer Graphics Forum 34 (4), 21-30, 2015 | 47 | 2015 |
Additional Progress Towards the Unification of Microfacet and Microflake Theories. J Dupuy, E Heitz, E d'Eon EGSR (EI&I), 55-63, 2016 | 41 | 2016 |
A spherical cap preserving parameterization for spherical distributions J Dupuy, E Heitz, L Belcour ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017 | 36 | 2017 |
Real-time animation and rendering of ocean whitecaps J Dupuy, E Bruneton SIGGRAPH Asia 2012 Technical Briefs, 1-3, 2012 | 30 | 2012 |
Concurrent Binary Trees (with application to longest edge bisection) J Dupuy Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020 | 16 | 2020 |
Implementing a simple anisotropic rough diffuse material with stochastic evaluation E Heitz, J Dupuy Tech. rep., 2015. URL: https://eheitzresearch. wordpress. com/research/. 5, 9, 2015 | 14 | 2015 |
A Halfedge Refinement Rule for Parallel Catmull‐Clark Subdivision J Dupuy, K Vanhoey Computer Graphics Forum 40 (8), 57-70, 2021 | 13 | 2021 |
Bringing linearly transformed cosines to anisotropic GGX A KT, E Heitz, J Dupuy, PJ Narayanan Proceedings of the ACM on computer graphics and interactive techniques 5 (1 …, 2022 | 8 | 2022 |
Antialiasing Physically Based Shading with LEADR Mapping J Dupuy SIGGRAPH Physically Based Shading in Theory and Practice course, 370, 2014 | 8 | 2014 |
Adaptive GPU tessellation with compute shaders J Khoury, J Dupuy, C Riccio, W Engel GPU Zen: Advanced Rendering Techniques 2, 3-17, 2019 | 6 | 2019 |
Quadtrees on the GPU J Dupuy, JC Iehl, P Poulin GPU PRO 360 Guide to GPGPU, 211-222, 2018 | 5 | 2018 |
Sampling Visible GGX Normals with Spherical Caps J Dupuy, A Benyoub Computer Graphics Forum 42 (8), e14867, 2023 | 4 | 2023 |
Photorealistic Surface Rendering with Microfacet Theory J Dupuy Université Claude Bernard-Lyon I; Université de Montréal, 2015 | 4 | 2015 |
A Halfedge Refinement Rule for Parallel Loop Subdivision. K Vanhoey, J Dupuy Eurographics (Short Papers), 41-44, 2022 | 3 | 2022 |
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies W Barbier, J Dupuy Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (3 …, 2022 | 1 | 2022 |