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Dylan Arena
Dylan Arena
Stanford University; Kidaptive, Inc.; McGraw Hill Education
Verified email at mheducation.com
Title
Cited by
Cited by
Year
Virtual reality: A survival guide for the social scientist
J Fox, D Arena, JN Bailenson
Journal of Media Psychology 21 (3), 95-113, 2009
5562009
Measuring what matters most: Choice-based assessments for the digital age
DL Schwartz, D Arena
The MIT Press, 2013
1392013
Indoctrination
E Callan, D Arena
932009
Experience and explanation: Using videogames to prepare students for formal instruction in statistics
DA Arena, DL Schwartz
Journal of Science Education and Technology 23, 538-548, 2014
692014
Choice-based assessments for the digital age
DL Schwartz, D Arena
MacArthur 21st century learning and assessment project, 2009
372009
Commercial video games as preparation for future learning
DA Arena
Stanford University, 2012
242012
Tug-of-War: A card game for pulling students to fractions fluency
O Jiménez, D Arena, U Acholonu
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
112011
Video games as tillers of soil
D Arena
Theory Into Practice 54 (2), 94-100, 2015
102015
Stats Invaders! Learning about statistics by playing a classic video game
D Arena, DL Schwartz
Proceedings of the Fifth International Conference on the Foundations of …, 2010
62010
Toward a scalable learning analytics solution
J Verhagen, D Hatfield, D Arena
Artificial Intelligence in Education: 20th International Conference, AIED …, 2019
52019
Effects of social belief on spatial learning in virtual reality
DA Arena, DL Schwartz, JN Bailenson
Games, Learning and Society Conference 5, 2009
52009
Tug-of-war: Seeking help while playing an educational card game
O Jimenez, U Acholonu, D Arena
Learning by playing: Video gaming in education, 232, 2014
22014
The seven circumstances of game-based learning: A worked example and an invitation
D Arena
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
22011
Adaptive and Personalized Educational Games for Young Children: A Case Study
J Rodriguez, D Arena, JD Roberts
Getting Ready to Learn, 212-230, 2018
12018
Proficiency profile management and recommendation system
AJ Verhagen, D Arena, D Hatfield
US Patent App. 18/227,204, 2024
2024
A dynamic Bayesian network for a multidimensional longitudinal learner profile
J Verhagen, D Arena
Proceedings of the 11th International Conference on Educational Data Mining …, 2018
2018
Shapes and patterns of adaptive learning: An experiment
J Verhagen, D Hatfield, J Watson, S Liu, D Arena
Proceedings of the Games, Learning, and Society Conference 11, 248–254, 2015
2015
Measuring What Matters Most
D Arena, DL Schwartz
MIT Press, 2013
2013
The time a tablet game walked into an early-learning curriculum framework
J Tsang, D Arena
Proceedings of the Games, Learning, and Society Conference 9.0, 407–411, 2013
2013
Tug-of-War 2.0: A digital card game
O Jimenez, D Arena, U Acholonu
Proceedings of the Games, Learning, and Society Conference 8.0, 507–508, 2012
2012
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