An empirical comparative study on biological age estimation algorithms with an application of Work Ability Index (WAI) IH Cho, KS Park, CJ Lim Mechanisms of ageing and development 131 (2), 69-78, 2010 | 91 | 2010 |
Pedagogical usability checklist for ESL/EFL e-learning websites. CJ Lim, S Lee J. Convergence Inf. Technol. 2 (3), 67-76, 2007 | 68 | 2007 |
A simple vision-based head tracking method for eye-controlled human/computer interface KS Park, CJ Lim International Journal of Human-Computer Studies 54 (3), 319-332, 2001 | 29 | 2001 |
Human factors and design issues in multimodal (speech/gesture) interface CJ Lim, Y Pan, J Lee International Journal of Digital Content Technology and its Applications 2 …, 2008 | 23 | 2008 |
Development of Personal Training System Using Functional Game for Rehabilitation Training WS Ryu, HS Kang, HJ Kim, CJ Lim, ST Chung Journal of Korea Game Society 9 (3), 121-128, 2009 | 18 | 2009 |
Development of gaze tracking interface for controlling 3D contents CJ Lim, D Kim Sensors and Actuators A: Physical 185, 151-159, 2012 | 17 | 2012 |
Method and terminal device for controlling content by sensing head gesture and hand gesture, and computer-readable recording medium CJ Lim, YG Jeong, YS Min, SG Park US Patent 9,298,267, 2016 | 11 | 2016 |
Gesture based Natural User Interface for e-Training CJ Lim, NH Lee, YG Jeong, SI Heo Journal of the Ergonomics Society of Korea 31 (4), 577-583, 2012 | 8 | 2012 |
An efficient camera calibration method for vision-based head tracking KS Park, CJ Lim International Journal of Human-Computer Studies 52 (5), 879-898, 2000 | 8 | 2000 |
Development of motion based serious game: falling case study CJ Lim, ST Chung, DW Lim, YG Jeong Korean Society for Computer Game 25 (1), 117-25, 2012 | 7 | 2012 |
Balancing Technique of Character Skill Using Quantitative Value Extraction: In case of MMORPG CJ Lim, S Jin Journal of Korean Society for Computer Game 14, 2008 | 6 | 2008 |
국가연구개발사업 종합관리시스템의 성공적 구축방안 임창주, 오세홍 정보관리학회지 19 (2), 93-108, 2002 | 6 | 2002 |
A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface CJ Lim, YG Jung HCI International 2013-Posters’ Extended Abstracts: International Conference …, 2013 | 5 | 2013 |
동작인식기반 게임콘텐츠의 현황과 전망 CJ Im, DH Kim, YJ Kim The Magazine of the IEIE 39 (4), 18-26, 2012 | 5 | 2012 |
심전도 신호에서 부정맥 환자의 R 파 검출 알고리즘 연구 안세종, 임창주, 김용권, 정성택 한국산학기술학회 논문지 12 (10), 4443-4449, 2011 | 5 | 2011 |
Motion recognizing method through motion prediction CJ Lim, YG Jeong US Patent App. 14/647,882, 2015 | 4 | 2015 |
동작 기반의 기능성게임:\Falling\개발사례 임창주, 정성택, 임대운, 정윤근 한국컴퓨터게임학회논문지 25 (1), 117-125, 2012 | 4 | 2012 |
체감형 3D 입체영상 콘텐츠 개발:'3D Heading Shooter' 임창주, 김주현, 정윤근 한국컴퓨터게임학회논문지 24 (2), 5-14, 2011 | 4 | 2011 |
Development of serious game and integrated management service model for the cognitive rehabilitation SW Shin, CJ Lim, HS Moon, JY Chung, HY Cho, ST Chung HCI International 2018–Posters' Extended Abstracts: 20th International …, 2018 | 3 | 2018 |
Development of Motion based Training Contents CJ Lim, SG Park, YG Jeong Journal of Korea Game Society 13 (5), 63-72, 2013 | 3 | 2013 |