Natalia Padilla Zea
Natalia Padilla Zea
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Cited by
Playability: analysing user experience in video games
JLG Sánchez, FLG Vela, FM Simarro, N Padilla-Zea
Behaviour & Information Technology 31 (10), 1033-1054, 2012
From usability to playability: Introduction to player-centred video game development process
JL González Sánchez, N Padilla Zea, FL Gutiérrez
International Conference on Human Centered Design, 65-74, 2009
Modeling storytelling to be used in educational video games
N Padilla-Zea, FL Gutiérrez, JR López-Arcos, A Abad-Arranz, ...
Computers in Human Behavior 31, 461-474, 2014
Design of educational multiplayer videogames: A vision from collaborative learning
NP Zea, JLG Sánchez, FL Gutiérrez, MJ Cabrera, P Paderewski
Advances in Engineering Software 40 (12), 1251-1260, 2009
Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo
N Padilla-Zea
Granada: Universidad de Granada, 2011
Playability: How to identify the player experience in a video game
JLG Sánchez, NP Zea, FL Gutiérrez
IFIP Conference on Human-Computer Interaction, 356-359, 2009
De la Usabilidad a la Jugabilidad: Diseño de Videojuegos Centrado en el Jugador
JLG Sánchez, NP Zea, FL Gutiérrez, MJ Cabrera
Proceedings of INTERACCION, 99-109, 2008
Handbook of successful open teaching practices
A Teixeira, J Brunton, N Padilla-Zea, A Vázquez-Ingelmo, ...
Universidad Internacional de La Rioja (UNIR), 2020
Handbook of successful open teaching practices
A García-Holgado, F Nascimbeni, FJ Garcia-Peñalvo, J Brunton, ...
Universidad Internacional de La Rioja (UNIR), 2020
Videojuegos educativos: Teorías y propuestas para el aprendizaje en grupo
N Padilla Zea, CA Collazos Ordoñez, FL Gutiérrez Vela, ...
Ciencia e ingeniería neogranadina 22 (1), 139-150, 2012
Playability as Extension of Quality in Use in Video Games.
JLG Sánchez, FM Simarro, NP Zea, FLG Vela
I-USED, 2009
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
NP Zea, JLG Sánchez, FL Gutiérrez, MJ Cabrera, P Paderewski
Rev. Iberoam. de Tecnol. del Aprendiz. 4 (3), 191-198, 2009
Evaluación continua para aprendizaje basado en competencias: una propuesta para videojuegos educativos
NP Zea, NM Medina, FLG Vela, PP Rodríguez, JR López-Arcos, ...
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 3, 2015
Collaborative learning by means of video games: An entertainment system in the learning processes
NP Zea, JLG Sanchez, FL Gutierrez
2009 Ninth IEEE International Conference on Advanced Learning Technologies …, 2009
Guía de buenas prácticas para la educación abierta
A García-Holgado, F Nascimbeni, FJ García-Peñalvo, J Brunton, ...
Logroño, La Rioja: Universidad Internacional de La Rioja (UNIR), 2021
The changing landscape of mobile learning pedagogy: A systematic literature review
A Tlili, N Padilla-Zea, J Garzón, Y Wang, K Kinshuk, D Burgos
Interactive Learning Environments, 1-18, 2022
The Opengame Competencies Framework: an Attempt to Map Open Education Attitudes, Knowledge and Skills
F Nascimbeni, A Teixeira, AG Holgado, FG Peñalvo, NP Zea, UD Ehlers, ...
EDEN Conference Proceedings, 105-112, 2020
Playability guidelines for educational video games: A comprehensive and integrated literature review
A Ibrahim, FLG Vela, PP Rodríguez, JLG Sánchez, NP Zea
International Journal of Game-Based Learning (IJGBL) 2 (4), 18-40, 2012
Promoting Open Education Through Gamification in Higher Education: the OpenGame project
A García-Holgado, FJ García-Peñalvo, C de la Higuera, A Teixeira, ...
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
Educational playability analyzing player experiences in educational video games
A Ibrahim, FL Gutiérrez Vela, JL González Sánchez, N Padilla-Zea
Proceedings of the ACHI, 2012
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